AI-Simulated Games of Machi Koro: 10,000 Game Turn Records
arff
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Description
10,000 simulated games of the board game Machi Koro, generated by a neural network and reinforcement learning AI. Each row represents the game state at the beginning of a turn, with variables tracking player coins, constructed properties, and win conditions. The data was created to analyze game strategy and property usefulness.
Use Cases
Train reinforcement learning agents for board games based on the simulated game history.
Analyze the correlation between property acquisition and win rates based on the tracked property variables.
Study player interaction dynamics, such as coin stealing and property switching, mentioned in the description.
Benchmark game AI performance using the recorded win/loss outcomes.
Strengths
Contains 10,000 complete simulated games, providing a substantial sample for analysis.
Includes explicit win/loss labels and coin counts per player for outcome modeling.
Tracks the construction of specific landmark properties (e.g., station, shopping mall) central to the game's objective.
Limitations
Column-level documentation is absent; field semantics for most property variables must be inferred after download.
Row count per game is unknown, which may limit suitability assessment for certain sequence models.
Last update date is unknown; freshness unverified.
Provenance
Source
OpenML, sourced from a GitHub repository (mcandocia/machi_ai).
Collection Method
Generated via neural network and reinforcement learning simulations of the Machi Koro board game.
License is specified as Open Database for the database and Database Contents for the contents; users should verify specific terms.