11,141 rigged 3D models across categories such as animals, humans, and furniture. Data includes 3D meshes, hierarchical skeletons, and per-vertex skinning weights for training automated rigging systems.
Use Cases
- Train models to predict joint locations using the mesh vertex positions
- Estimate skinning weights for mesh deformation using the vertex-to-joint influence labels
- Evaluate skeleton topology prediction using the hierarchical joint connectivity data
Strengths
- 11,141 unique 3D models with associated rigging data
- Includes per-vertex skinning weights and joint hierarchies
- Covers diverse categories including bipeds, quadrupeds, and furniture