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A 2016 study by Tjew-A-Sin et al. provides data from 20 participants performing a Go/No-Go task while holding a teddy bear or cardboard box. The dataset includes raw EEG recordings, event files with participant responses, and processed SPSS data files. These data support the finding that simulated touch increases error-related negativity amplitude, especially for individuals high in trait intrinsic motivation.
Requires specialized software (e.g., SPSS, Brain Vision Analyzer) to fully utilize all file formats.