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This systematic review quantitatively evaluates how video game practice affects visual attention, oculomotor control, and perceptual processing. It compares video-game players versus non-players and analyzes pre-post intervention designs, exploring moderators like age, game type. The findings support experience-dependent visual plasticity and highlight gaming's translational potential for visual rehabilitation tools.
Data format is DOCX, not machine-readable tabular data; sample data unavailable.