An experimental study from the 2020-2021 academic year comparing student learning outcomes between a traditional lecture group and a group using a Digital Educational Escape Room (EREd) technique. The research, conducted by Almudena Macías Guillen, concluded there were no significant differences in grades between the two groups, supporting the technique's validity for general teaching.
Use Cases
- Compare learning outcomes between traditional and gamified digital methods based on the described experimental design.
- Validate the effectiveness of digital escape rooms for knowledge acquisition in hybrid learning environments.
- Extrapolate pedagogical techniques to other knowledge areas based on the study's generalizable conclusions.
Strengths
- Study design includes a control group and an experimental group for direct comparison.
- Results provide a clear conclusion on the technique's validity for general teaching.
Limitations
- Row count is unknown, which may limit suitability assessment.
- Column-level documentation is absent; field semantics must be inferred after download.
Provenance
- Source
- Macías Guillen, Almudena via e-cienciaDatos Harvested Dataverse
- Collection Method
- Likely contains survey or assessment data from a controlled educational experiment.
- Time Range
- 2020-2021 academic year
- Freshness
- Last updated 2025-10-14 21:48:41; freshness should be verified.
- Geography
- null