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561 players of the 2024 video game Black Myth Wukong provided feedback for a study on music's influence on consumer behavior. The dataset supports analysis of how music cognition, immersion, and emotional arousal mediate purchase intentions, based on the Stimuli-Organism-Response (S-O-R) theory. It was analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to examine the role of gamification design and cultural confidence.
The exact column structure and variable definitions are not documented in the provided metadata.