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122 pre-service teachers participated in a Solomon four-group experiment comparing gamification-supported teaching to traditional methods. Data includes questionnaire responses on curriculum elements and student journals, collected by Funda Uysal and published in 2026. The study found large effect sizes for content (d=1.59) and total score (d=2.04) from the gamification intervention.
File format is XLS (Excel), requiring compatible software. Dataset is very small (5.5 KB), indicating limited scope.