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300 valid survey responses from Urban Millennial and Generation Z gamers in the capital region of the Philippines, collected from August to October 2025. The data was analyzed using a higher-order PLS-SEM approach to investigate factors influencing spending on video game microtransactions. Author Emil Renfred Rendon published the dataset under a CC-BY-4.0 license on figshare in 2026.
Primary data file is in DOCX format, which may require conversion for analysis; the 43.7 KB size suggests it is likely a research paper or summary document.