An experimental dataset from a study investigating the impact of collaborative board games on undergraduate climate change learning. The data was collected by researcher Abhirami Senthilkumaran using a two-group, pre-post design with approximately 120 students. It includes measures of cognitive, affective, and relational learning outcomes such as concept maps, systems-thinking responses, climate agency scores, emotional self-reflections, and perspective-taking questionnaires.
Use Cases
- Analyzing changes in climate agency and perspective-taking based on pre-post experimental data.
- Comparing shifts in emotional responses and vocabulary use between climate-focused and non-climate game groups.
- Evaluating the relationship between perceived game difficulty and reported learning tangibility.
Strengths
- Data originates from a controlled two-group experimental design with pre-post measurements.
- Study evaluated multiple learning domains: cognitive (concept maps), affective (emotions), and relational (perspective-taking).
- Sample size of approximately 120 students provides a basis for statistical analysis.
Limitations
- Column-level documentation is absent; field semantics must be inferred after download.
- Row count is unknown, which may limit suitability assessment.
- Data collection is specific to undergraduate students, which may limit generalizability.
Provenance
- Source
- Borealis Harvested Dataverse
- Collection Method
- Data collected via a pre-post experimental design with student assessments.
- Freshness
- Last updated 2026-05-23 04:11:03; freshness should be verified.