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56,895 professional and semi-professional eSports players from multiple countries are included in this dataset. It combines demographic information with performance outcomes measured through prize earnings to study the Relative Age Effect. The data were used to estimate the effect of birth timing on financial success using regression and Causal Random Forest methods.
License information is unknown; users should verify terms of use before downloading. The exact column definitions beyond the four described variables (country, year, prize, birth) are not provided.