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A cross-sectional survey of 3,795 middle school students in Hangzhou, China, collected by Ruiyi Chen. The dataset includes assessments of emotional distress using DASS-21, gaming motives using MOGQ, and Internet Gaming Disorder symptoms using IGDT-10. Network analysis was performed to explore the interrelationships among these constructs and identify core and bridge symptoms.
The primary data file is a 18.1 MB DOCX document, which likely contains the analysis manuscript; the underlying raw dataset may not be directly included.