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45 computer science students participated in a study comparing the effectiveness of different educational video game genres. The dataset contains pre-test and post-test scores, demographic data from 5 questionnaire items, and student perceptions from 10 items, including 9 Likert-scale and 1 open-ended response. Data was collected by Daniel López Fernández to support the article with DOI 10.1016/j.entcom.2023.100588 and was last updated on the platform in October 2025.
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