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160 adolescents aged 11–14 played an HIV prevention game, generating 240 gameplay-derived behavioral metrics. Kammarauche Aneni analyzed this data in a proof-of-concept study to predict lifetime substance use and drug-refusal self-efficacy using machine learning models. The dataset, last updated in 2026, contains the results of this analysis.
Dataset is very small (15.0 KB), indicating it likely contains summary or analysis results, not the raw game log data.