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Christopher Hartford's 2026 dataset synthesizes findings from a literature review and two surveys on gamification in clinical research. The literature review identified 24 articles, and surveys collected responses from 1,044 U.S. adults and 311 clinical trial sites. The data is stored in a DOCX file and was last updated on May 29, 2026.
Primary data is presented in a DOCX document format, which may require parsing to extract structured information.