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24 published articles and two surveys of 1,044 US adults and 311 clinical trial sites inform this analysis of gamification in clinical research. The document synthesizes findings on applications in education, health outcomes, and patient engagement, along with perceived benefits and concerns. Author Christopher Hartford published this review under a CC-BY-4.0 license in May 2026.
Data is presented in a DOCX document format; analysis requires extracting information from the report text rather than using a pre-structured dataset.