Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education is a survey dataset of 308 teachers from educational centers in Spain. The data was collected via a voluntary, non-probabilistic survey instrument and analyzed descriptively and with the HJ-Biplot multivariate method. The dataset was authored by Jose Manuel Sáez López and last updated on October 14, 2025.
Use Cases
- Analyzing the relationship between teacher demographics and gamification tool adoption based on the described bivariate analyses.
- Identifying the most commonly used gamification programs and devices in Spanish elementary schools based on the three descriptive dimensions.
- Studying the perceived benefits of digital teaching competency training in gamification versus actual daily practice.
- Modeling teacher attitudes and usage patterns through multivariate graphical representation using the described HJ-Biplot method.
Strengths
- Survey sample of 308 teachers provides a substantive base for analysis.
- Data triangulation using descriptive analysis and the multivariate HJ-Biplot method.
- Demographic breakdown (69.8% women, 30.2% men) is noted as representative of the teacher population.
Limitations
- Row count and column-level documentation are unknown, requiring inspection after download.
- The sample is described as non-probabilistic and voluntary, which may limit generalizability.
- Specific file formats and data structure are not provided in the metadata.
Provenance
- Source
- Sáez López, Jose Manuel via e-cienciaDatos Harvested Dataverse
- Collection Method
- Mass delivery of a survey instrument to educational centers in Spain, with voluntary responses.
- Time Range
- null
- Freshness
- Last updated 2025-10-14 21:48:30
- Geography
- Spain