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Student performance, MOOC logs, knowledge tracing, standardized tests, learning analytics
13,882 datasets
BirkhoffG developed this utility to provide PyTorch-like dataloading for JAX, with the most recent update in December 2025. It enables the ingestion of data from 3 major backends—PyTorch, TensorFlow, and Hugging Face—into JAX-compatible iterators.
Listing of licensed automobile dealers and repairers, updated nightly by data.ct.gov. The data includes distinctions between official business names and Doing-Business-As names via the DBA Indicator field. It was last updated on September 26, 2025.
A study at Rey Juan Carlos University and Atlantic Technological University Galway measured computational thinking ability among computer science students. The research introduces UniCTCheck, a method using the CTScore web application and CTProg psychometric scale to evaluate seven core computational thinking components and six programming concept skills. The dataset likely contains assessment results from a diverse sample of students across different year levels and specializations.
Supplementary material for the article 'A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments' with DOI 10.1109/FIE58773.2023.10343449. The dataset contains anonymized records for 193 software engineering students, split into a control group of 45 using video-based learning and an experimental group of 148 using game-based learning. Data includes pre-test and post-test scores, learning gains, age, gender, a 9-item perceptions questionnaire, and student comments in Spanish.
59 software engineering students participated in a study comparing two methods for learning Scrum. The dataset contains pre-test and post-test scores, learning performance, age, gender, and results from an 18-item perceptions questionnaire for each student. This data supports the article 'Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum' published in 2024.
Data from 78 software engineering students collected for the article "Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum". The dataset contains pre-test and post-test scores, learning gain calculations, and questionnaire results on student perceptions, split across two course groups. The data was anonymized and published by López Fernández, Daniel via the e-cienciaDatos Harvested Dataverse platform.
161 secondary school students aged 14 from Madrid, Spain, participated in a quasi-experimental study evaluating three programming environments. The dataset includes pre-test and post-test scores on a validated Computational Thinking assessment, programming exam scores, and item-level data for CT subskills. Author Daniel Rodríguez Cabello contributed this anonymized dataset, last updated in October 2025.
Supplementary material for the article 'Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial' contains data from 326 software engineering students. Aldo Gordillo Méndez published the dataset via e-cienciaDatos Harvested Dataverse, with a last update recorded on 2025-10-14. The data compares learning outcomes between a control group taught via traditional lecture and an experimental group taught via an educational escape room.
HumynLabs created a collection of high-resolution images of handwritten chemistry notes. The dataset includes equations, reaction mechanisms, periodic table references, structural diagrams, and descriptive explanations. It was last updated on October 23, 2025.
Supplemental data supports a 2025 article exploring machine-learning screening tools for title/abstract screening. The dataset, authored by Michelle Swab and harvested from Borealis, was last updated on November 14, 2025. Its specific contents likely relate to the performance comparison of different search strategies in knowledge synthesis projects.
Five focus groups were conducted with Canadian bovine veterinarians between December 2024 and April 2025. The discussion guide used to moderate these groups was authored by Carter, Havelah and harvested from the Borealis Dataverse platform. This text data captures perceptions of barriers to continuing education programs for dairy veterinarians.
Serving as based on the School Leavers Survey (SVO 2023) commissioned by the Dutch Ministry of Education, Culture and Science. It provides information on the transition from education to the labor market for graduates of secondary and vocational education (MBO), as well as data on early school leavers. The survey targets individuals who successfully completed an MBO program approximately one and a half years prior.
Serving as based on the 2022 School Leaver Survey (SVO 2022), conducted on behalf of the Dutch Ministry of Education, Culture and Science. It provides information on the transition from education to the labor market for graduates of secondary vocational education (MBO), secondary education, and early school leavers approximately 1.5 years after graduation.
Encompassing the 2019 School Leaver Survey (SVO) from Statistics Netherlands, focusing on the transition from education to work or further study. It includes characteristics of graduates and early school leavers from secondary vocational (MBO) and pre-university (VO) education. The survey was conducted to monitor the alignment between completed education and subsequent employment.
Serving as based on the Dutch School Leaver Survey (SVO 2020), commissioned by the Ministry of Education, Culture and Science. It provides information on the transition from education to the labor market for graduates of secondary vocational education (MBO), secondary education, and early school leavers, surveyed approximately 1.5 years after graduation.
A collection of the 2021 School Leavers Survey (SVO 2021), commissioned by the Dutch Ministry of Education, Culture and Science. It provides information on the transition from education to the labor market for graduates of secondary vocational education (MBO), secondary education, and early school leavers, surveyed approximately 1.5 years after graduation.
Encompassing the 2018 School Leaver Survey (SVO) conducted by Statistics Netherlands (CBS) for the Ministry of Education, Culture and Science. It examines the transition from school to work or further education for graduates and early leavers from secondary vocational (MBO) and pre-university secondary (VO) education. The data is a protected microdata file where identification of individuals is excluded.
Microdata from the 2016 School Leaver Survey (SVO), conducted by Statistics Netherlands (CBS) for the Ministry of Education, Culture and Science. It examines the transition from school to work or further education for graduates and early leavers from secondary vocational (MBO) and pre-university secondary (VO) education. The survey aims to monitor the alignment between completed education and subsequent employment.
Aggregating the 2017 Dutch School Leaver Survey (SVO), which examines the transition from school to work or further education for graduates and early leavers from secondary vocational (MBO) and pre-university (VO) education. It was conducted by Statistics Netherlands (CBS) on behalf of the Ministry of Education, Culture and Science to monitor the alignment between completed education and subsequent employment.
Educational Testing Service and Mursion developed materials for a four-year project aimed at improving preservice elementary teachers' ability to orchestrate discussions. The project, GO Discuss, created performance-based tasks in a simulated classroom environment with fifth-grade student avatars. This specific data project includes training materials for simulation specialists, who control the avatars and responses during these discussions.